PROTOTYPE (itch) (Blue Light Games) Mac OS

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'Face the endless hordes of enemies and kill Ma'loko - the god of evil' :) Super catscape mac os. Test dummy mac os.

Halo was originally for the Mac, until Microsoft's acquisition of Bungie, which prompted the Xbox, and later, PC version. The game was intended for use on PowerPC Macs, and will crash if used on a newer Intel Mac. Bungie and MacSoft have since released a patch allowing for universal use of the game. Win,Mac,Linux: HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology! The Haxe programming language is a very modern, high-level programming language. It is very easy to learn if you're already familiar with Java, C, PHP, AS3, or any similar object-oriented language. Decided to make a rhythm game before the theme, and music is slightly adjacent to looping right? Alright you get it I ain't rollin with the theme this time around, I just wanted an excuse to make a cool game over the weekend. WE ARE PROBABLY DEFINITELY EXPANDING UPON THIS, THINK OF IT AS A PROTOTYPE! WASD/ARROW KEYS IS CONTROLS.

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To be honest, this is my first game / prototype - at this point, it is very basic, it doesn't have any boss :) but I always wanted to make a game, and this pandemic year seems perfect for it ;) It's more like a work in progress project or very, very, very early preview / access ;)


Prototype (itch) (blue Light Games) Mac Os Update

The concept of the game is simple - kill the hordes of enemies and beat the multiple bosses at the end :)

Prototype (itch) (blue Light Games) Mac Os Catalina


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About 15 years ago, I was quite hardcore World of Warcraft player and I would like to have my game focused around fighting aspect, with a lot of skills involved, with clever enemies (ie. cooperating with each other) and smart, scripted boss fights. At least, that's my goal ;)

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The core of the game was built, based on great youTube tutorial, created by HeartBeast (for Game Maker Studio). Without it, I would probably never learn Game Development on my own. But I liked the lessons, so since the beginning of 2021, I kind of dedicated 1-3 hours daily to go through every part of tutorial. After finishing tutorial, I slowly started changing things (and watching more tutorials ;p). So far I learnt how to:

  • have some basic, progressing game mechanic (incoming waves of the enemies)
  • create, program some basic types of enemies (melee, flying-melee, flying range)
  • change the graphics to my taste by using plenty of different assets (free and paid), tiles, sprites :), add some light fx
  • add music, sound effects
  • add basic skills, combos, special attacks (using energy or cooldown), block, roll etc.
  • basic items drop (potions etc.)


I am a software engineer but to be honest the challenges in game development are totally diffrent :) than my backend / fullstack engineer experience (I currently work on . production ready kitchen appliance ecosystem for . some company ;) ). One of the biggest challenges is to spend 8 hours daily programming at work and then go home and . spend additional 1-3 hours daily making my game :) It's hard to keep your brain sharp ;)


Like I said, the stage of it, is very, very, very early, not even alpha, beta, gamma, the concept of the game may totally change but it'll be all focused around fights ;) It's not a metroidvania because I don't have resources to create all of these beautiful rooms, places :) - I want to keep my game 'world' very small (maybe it'll be more or less closer to arenas) but filled with action.


Prototype (itch) (blue light games) mac os x

Prototype (itch) (blue Light Games) Mac Os X

I have tons of things on my roadmap BUT I also wanted to put something on the Internet because hopefully, it'll keep my motivation high and I will add Windows / Mac OS working game files. Currently it's just some images and video (recorded from the phone - yeah, I was a bit spontanious creating this page on itch ;) ).

Prototype (itch) (blue Light Games) Mac Os Download

StatusPrototype
Authorgrze
GenreAction, Fighting
Tags2D, Pixel Art, Side Scroller, Skeletons

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